It’s enough but it’s gonna put off ppl naturally. It doesnt help that there’s not a lot of reference material outside of some helpful posts on the site and looking at other missions to see how they do stuff. Its not like doom where you can just set up some level brushes, fill them with monsters and call it a day for something servicable. All that doesnt include the smaller things like making the level believable, decorating it and filling it up, lighting it, adding loot accordingly, ect. Not to mention if you want audio logs, you need to have people help record lines and ideally you want custom potraits as well, but AI stuff probably will make that much easier in the future. To make a convincing SS2 level you need to set up enemy patrols and respawns, you have to keep character progression in mind and account for various playstyles, and generally speaking you want it to be a long enough experience for the choices the player makes to matter. The editor is actually very intuitive but there’s a lot of work that goes into the system shock games so making content for them is a commitment. ![]() Been messing with ShockEd for the past few years, to be honest the reason there isn’t a lot of fan missions is because it’s a lot of work.
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