Dead Space even has an achievement for beating the entire game with this weapon. It can also be upgraded significantly, with upgrades such as flame shots and enhanced magazine capacity. In addition to being the default starting weapon, its triple plasma beams can be fired in a vertical or horizontal trajectory, making it perfect for taking limbs off necromorphs. The Plasma Cutter may not be the fanciest weapon in the game or even the most fun, but it’s easily the best and most effective weapon in Dead Space. It can be found in chapter four while rerouting power to the ADS cannons. It’s tremendously powerful even without upgrades, but keep in mind its limited ammo capacity. Suits provide protection and serve as in-universe HUDs while exploring the morbid world of the series. It isn’t good for quick fights against enemies that catch you by surprise, but it shines in boss fights against slow-moving and big targets. This article lists all suits available throughout the Dead Space series, organized by game. Dead Space 3 (classic mode): - Hit dead mobs for loot + mobs disappear (Already in Dead Space 2) Having to hit dead mobs for loot is painfull and it gets even worse in Dead Space 2 knowing that bodies can't be ground on textures for loot like in Dead Space 2. It fires bursts of charged plasma, which takes some getting used to. If you ever wanted to get a dose of Iron Man in your Dead Space, the Contact Beam is the weapon you need. In classic mode you play in similar fashion to the original Dead Space.
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